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Episode 164:

A Colossal Landscape

Runtime: 66 Minutes

Today, we'll all learn about Shadow of the Colossus, originally released for the Sony Playstation 2 on October 18th, 2005. As part of its history, we'll learn all about formation of its development studio, Team Ico, and the early career of its creator, Fumito Ueda. We'll continue the conversation by talking about the development process of Shadow of the Colossus, itself. Finally, we'll talk about the signifigance of the game in the conversation of video games as art, and the legacy it has left behind. So join us for today's minimalist trip down Memory Card Lane.

Shadow of the Colossus

References:

Shadow of the Colossus Cover Art:

  Wikipedia - Shadow of the Colossus Cover Art

Game-Specific Wiki:

  Team Ico Wiki

Additional Sources:

  Wikipedia, "Fumito Ueda"
  Wikipedia, "Warp (company)"
  Wikipedia, "Kenjo Eno"
  Wikipedia, "Enemy Zero"
  Next Generation. No. 18. Imagine Media. June 1996, "New Software Prolific at Playstation Expo"
  IGN, "How PlayStation's Japan Studio Stands Out – IGN First"
  shmuplations, "The Story of Fumito Ueda"
  IGN, "Team ICO: Interviews"
  GameSpy, "Making Colossal Games with the Creators of Ico and Shadow of the Colossus"
  GameInformer, "Colossal Creation: The Kenji Kaido and Fumito Ueda Interview"
  Edge Magazine, "Hellboy Director Talks Gaming"
  Wikipedia, "Ico"
  Wikipedia, "The Ico & Shadow of the Colossus Collection"
  Wikipedia, "Shadow of the Colossus (2018 video game)"

Audio Sources:

Cold Open Music:

Bleeping Demo by Kevin MacLeod (incompletech.com)

Link: https://incompetech.com/music/royalty-free/music.html

License: http://creativecommons.org/licenses/by/4.0/

Podcast Intro Music:

Open Those Bright Eyes by Kevin MacLeod

Link: https://incompetech.filmmusic.io/song/4171-open-those-bright-eyes

License: http://creativecommons.org/licenses/by/4.0/